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VR soundwalk, 3D audio visualization

In this site-specific project centered around Yanagase street in the Gifu prefecture, I explored Yanagase’s historical significance as a textiles market center and its contemporary morphing into a liminal space seeking identity. Focusing on its altering soundscape as both an expression and agent of change, I computationally transformed my field recordings of Yanagase obtained through soundwalks into a 3D model of a virtual world. In this 3D environment the players can explore sound as a worldmaking agent and a place self-cast, while contemplating on the identity,  potentiality, and plasticity of sounding bodies amidst the social, economic and architectural composting of urban landmarks.

3D representation of the audio walk (Python, Blender, Unity3D)