Yanagase
Yanagase
Yanagase
VR soundwalk, 3D audio visualization
Institute of Advanced Media Studies, Japan (IAMAS)
In this site-specific project centered around Yanagase street in the Gifu prefecture, I explored Yanagase’s historical significance as a textiles market center and its contemporary morphing into a liminal space seeking identity. Focusing on its altering soundscape as both an expression and agent of change, I computationally transformed my field recordings of Yanagase obtained through soundwalks into a 3D model of a virtual world. In this 3D environment the players can explore
sound as a worldmaking agent and a place self-cast, while contemplating on the identity, potentiality, and plasticity of sounding bodies amidst the social, economic and architectural composting of urban landmarks.
Crex Crex ~ Learning to Bird ~ Acoustic Fabulations
Institute of Advanced Media Studies, Japan (IAMAS)
In this site-specific project centered around Yanagase street in the Gifu prefecture, I explored Yanagase’s historical significance as a textiles market center and its contemporary morphing into a liminal space seeking identity. Focusing on its altering soundscape as both an expression and agent of change, I computationally transformed my field recordings of Yanagase obtained through soundwalks into a 3D model of a virtual world. In this 3D environment the players can explore
sound as a worldmaking agent and a place self-cast, while contemplating on the identity, potentiality, and plasticity of sounding bodies amidst the social, economic and architectural composting of urban landmarks.
Crex Crex ~ Learning to Bird ~ Acoustic Fabulations
In this site-specific project centered around Yanagase street in the Gifu prefecture, I explored Yanagase’s historical significance as a textiles market center and its contemporary morphing into a liminal space seeking identity. Focusing on its altering soundscape as both an expression and agent of change, I computationally transformed my field recordings of Yanagase obtained through soundwalks into a 3D model of a virtual world. In this 3D environment the players can explore sound as a worldmaking agent and a place self-cast, while contemplating on the identity, potentiality, and plasticity of sounding bodies amidst the social, economic and architectural composting of urban landmarks.
Crex Crex ~ Learning to Bird ~ Acoustic Fabulations
Workshop
Sonic Territories Festival 2023
Crex Crex is a playful workshop that encourages us to embody the more than human through listening, voicing and manipulating sound. Inspired in soundscape theory, using techniques of voice experimentation, sound design, and psychodynamic mirroring, we deploy the means of fabulation as defined by Donna Haraway to examine the possibility of becoming birds by listening to bird-habitats and embodying bird-voices.
Stones are angels: Catábasis
Sonic Territories Festival 2023
Crex Crex is a playful workshop that encourages us to embody the more than human through listening, voicing and manipulating sound. Inspired in soundscape theory, using techniques of voice experimentation, sound design, and psychodynamic mirroring, we deploy the means of fabulation as defined by Donna Haraway to examine the possibility of becoming birds by listening to bird-habitats and embodying bird-voices.
Stones are angels: Catábasis
Crex Crex is a playful workshop that encourages us to embody the more than human through listening, voicing and manipulating sound. Inspired in soundscape theory, using techniques of voice experimentation, sound design, and psychodynamic mirroring, we deploy the means of fabulation as defined by Donna Haraway to examine the possibility of becoming birds by listening to bird-habitats and embodying bird-voices.
Stones are angels: Catábasis
AV performance with Diana Bohutska
STWST48x8, Ars Electronica Festival 2022
Catábasis is a descent to a not so mythical world, where a submersion to the inner worlds of one’s own reveals how human and more than human fates are intertwined.
STWST48x8, Ars Electronica Festival 2022
Catábasis is a descent to a not so mythical world, where a submersion to the inner worlds of one’s own reveals how human and more than human fates are intertwined.
Catábasis is a descent to a not so mythical world, where a submersion to the inner worlds of one’s own reveals how human and more than human fates are intertwined.
Credits
Visuals: Diana Bohutska
Sculptures: Sheyda Ramhormozi
Visuals: Diana Bohutska
Sculptures: Sheyda Ramhormozi
Egolith Xenolith is a geomantic installation that amplifies our kinship with mineral matter using speculative design. In an attempt to create an interface that enables the communication between humans and stones, the electromagnetic fields from the public’s cellphones are translated into the English language to amplify the stories of extractivism, dispossession, and socioecological degradation inherent within the production of new technologies.
Credits
Visual narration: Diana Bohutska
Creative programming: Błażej Kotowski
Sculptures: Sheyda Ramhormozi
Visual narration: Diana Bohutska
Creative programming: Błażej Kotowski
Sculptures: Sheyda Ramhormozi
Participatory performance
A call on the angels nestled in our personal computing devices; a participatory performance that augments the encounter between our electronic devices in situ, transfirguring technological assemblages into scores for collective composition; Through electromagnetic sound, they tell the story of all different stages of the production of a cell phone, from raw materials mining to the purchase of the final product and personal use: drilling and excavating machines noises, stones cascading into haulage trucks, explosions, crushing and grinding and digging, sounds of metals and stones and glass and heavy things moving around and the sounds of engines. Yet also earcons, notification sounds, jingles, ringtones, startup sounds, auditory cues produced by software applications and user interfaces, designed to alert of specific events or activities on our devices. These are the sounds that comprise the digital soundscape of our lives: ethereal, pleasant, funny, abstract, gamified, yet industrial, uncomfortable, noisey, earthly.
Stones are Angels
Interactive Sound InstallaltionThe Poetics of Obsolescences, Atelierhaus Salzamt
Stones Are Angels is an interactive multi-channel sound installation crafted to heighten awareness about the mineral substratum of our ethereal technologies by enhancing our engagement with personal computing devices on-site. The artwork speculates on the potential expression of the earthly agencies inherent in the minerals and metals constituting our personal computing devices, made audible through the amplification of their electromagnetic noise using pickup coil microphones. Through the amplification of hardware sounds from the audience's smartphones, the installation seeks to illustrate how sound and listening technologies serve as a means to connect with nonhuman intelligences, unveiling their agencies and narratives.
Credits
Sculptures: Sheyda Ramhormozi
Sonic Utopias
Interactive Sound InstallationArs Electronica Festival 2021
Sonic Utopias is based on the first season of a sonic fiction podcast with the same name originally produced for Stegi Radio, by Onassis Stegi.
It is a transdisciplinary, collaborative sonic futuring practice that allowed me and my colleagues to listen, engage with, and collectively move towards futures of ecosocial healing.
Within the framework of sonic divination, our futuring narratives take the form of audio fictions that are enacting instructions for and prophecies from alternative futures.
In the installation, five seashells enact models of communal futures, while the sand refers to the childlike practice of building sandcastles; a metaphor for the necessity of world-building in our frail times.
Credits
Giannis Galiatsos, Flomaria Papadaki,
Agelos Pascalidis aka Agatha, Yuri Tuma
(Institute of Post-Natural Studies),
Carincur, João Pedro Fonseca, Faun
Collective, Giulia Deval, Ekin Bozkurt,
Julia del Río, Jassem Hindi.